![]() Indeed, options here are thin to the point of being non-existent. Among those are the clouds of coloured gas that meet each impact, familiar from other 3D fighters such as Tekken, and if the implementation is thankfully understated here it's still a shame it can't be turned off as an option. The visual overhaul has been kept light, with some characters seemingly receiving more attention than others - cover stars Akira and Kage look absolutely magnificent - and a smattering of new effects. This is a pared-back port of Virtua Fighter 5 Final Showdown, released in arcades in 2010 before making it to console in 2012, albeit gently renovated for more modern hardware. ![]() So it's a delight to see the Ryu Ga Gotoku Studio - undoubtedly Sega's premier studio, and in whose games you'll find so much of that old style and swagger - turn its hand to Virtua Fighter's return, even if the project they've been handed isn't quite as grand as some might have hoped. Virtua Fighter is to fighting games what OutRun is to driving games: accessible, slick and dynamic, just as OutRun sold the teenage dream of getting behind the wheel for a Ferrari so Virtua Fighter is all about pitting poster star martial artists against each other, in both cases something complex distilled down to something intoxicatingly direct. Virtua Fighter 5 Ultimate Showdown reviewĪllow me, a fairly serious fan who's been pining for a return for some time, to try to explain. ![]()
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